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D&d 3.5 soulknife handbook
D&d 3.5 soulknife handbook




d&d 3.5 soulknife handbook

Armored Mage allows the Warmage to cast spells unhindered, and at level 8 the Warmage can move up to medium armor. Proficiencies: Simple weapons give the warmage some nice backup options when you run low on spells, and access to light armor and light shields will give you a better AC than most arcane spellcasters. Saves: Will is the Warmage’s only good save, and with no major dependencies on Dexterity or Constitution you will need to make a point to boost your bad saves. The few attacks which the Warmage will make will be touch attacks. Warmage Class Features Hit Points: With d6 hit points the Warmage can’t take many hits, but it’s a bit better than the Wizard.īase Attack Bonus: 1/2 BAB, but BAB doesn’t really matter.

d&d 3.5 soulknife handbook

I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content.

  • Blue: Fantastic options, often essential.
  • Red: Bad, useless options, or options whichĪre extremely situational.
  • For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks.
  • Multiclassing and Prestige Classes Disclaimer.
  • In order to improve the warmage, look for ways to expand your spell list: Arcane Disciple, items like Runestaves, and classes like the Rainbow Servant. Its damage output is trivially higher than a Sorcerer, and the ability to equip armor can be easily replicated by a variety of other classes. To be completely honest, the Warmage is a bad class. A dedicated Blast and Striker, the Warmage forgoes all subtlety in favor of blowing stuff up and dealing piles of d6’s. The Warmage is a simple, straight-forward take on spellcasting.






    D&d 3.5 soulknife handbook